#3
12th Apr 2018 at 2:47 AM
Last edited by alverdine : 12th Apr 2018 at
3:36 AM.
Posts: 514
Thanks: 8305 in 57 Posts
13 Achievements
@Blyss Thanks for the reply! The file ATLAS_MapTag_00 doesn't include the actual stretchy pointer thingy though, just the elements of the round sim/lot icon. I've looked through all the files with the tags "map" and "tag" and variations of those but I just can't find this little pointer guy.
There are a bunch of XMLs relating to map tags in the gameplay data though which I'm gonna have a look at. Do you wanna take a look at them too? You might be better off with them than me
I would prefer if the map tag icons just stuck to the edge of the screen instead of protruding inwards so much. Also I don't think it's necessary for the active sim icon and home lot icons to show up at all.
Edit: oohh I think I've found it actually, the line in MapTagController_0x2ffb7b7be0558594 was
InnerBorder value="75, 80, 30, 215"
!--The border for each side of the screen to restrict map tags from going over.--
/InnerBorder
and I just changed those all to zeroes and it seems to work the way I want now