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Test Subject
Original Poster
#1 Old 3rd Sep 2019 at 2:11 PM
Default Bone morph in CAS part instead of preset
I have a custom CAS model with a bone morph preset that's needed to make everything lineup. Is it possible to link the bone morph directly to the CAS item so the user doesn't have to select the preset? I can get the bone delta into the CAS package but haven't found a way to automatically apply it. In S4Studio there's an option called "Presets" that lets you add in sculpt, however when you try to save it says "Presets not supported in The Sims 4 at S4Studio.Data.IO.CAS.CASPartResource".
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Ms. Byte (Deceased)
#2 Old 3rd Sep 2019 at 7:50 PM
The presets in the CASP refer to TS3-style texture coloring presets, not morph presets, and are not used in TS4. While it's at least theoretically possible to link a data resource from the CASP which could then link to a sim modifier, as far as I know no one's been able to figure out how.

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