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SnorkackSearcher, SneakyWingPhoenix

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Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
Replies: 8437 (Who?), Viewed: 492162 times.
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Theorist
#8426 Old Yesterday at 8:01 AM
I'd love to see something like a driver's license. An item that a sim has to have in their inventory or otherwise they cannot drive a car.

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Mad Poster
#8427 Old Yesterday at 9:26 AM
Drawing on that idea, I'd like to see a scenario where a pixel has to go for a driver's test and the results are randomized like a pop-up picking choice A or B. It'd be interesting to see.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Theorist
#8428 Old Yesterday at 9:42 AM
Quote:
Originally Posted by FranH
Drawing on that idea, I'd like to see a scenario where a pixel has to go for a driver's test and the results are randomized like a pop-up picking choice A or B. It'd be interesting to see.


Well, there is a teen career that let a teen train for their licence.
It would be great if it were possible to add a driver's license to a teen career as a career reward.
But I'm not sure it's possible to add a careerreward to a teen career.

Overview all my creations (MTS and beyond): http://bit.ly/allcreations
FAQ and policy: http://bit.ly/PolicyS2I
The School Project: http://bit.ly/TheSchoolProject
Over 500 new food items to come in Fast & Healthy Cooking Project: http://bit.ly/Fast&HealthyCookingProject
Field Researcher
#8429 Old Yesterday at 10:36 AM
Quote:
Originally Posted by gummilutt
You'd think but given they fire developers and hire new ones for each EP that's not necessarily the case xD Don't know if they did that for Sims 1, but supposedly they did for Sims 2. Once I found that out all the weirdness in code suddenly made sense.

It was the same thing for The Sims 1, which is why for example you can't install the expansion packs out of order because each new team of devs built upon the old code from the previous expansion pack. It was a mess but it was the way it was :P
Mad Poster
#8430 Old Yesterday at 12:13 PM
Quote:
Originally Posted by mdsb759
which Sims1 pack had volleyball?

about the developers/programmers; if they had access to Sims1's code, they probably could have figured out how to adapt things to Sims2.


We have access to Sims 1's code and we haven't figured out volleyball for Sims 2 yet. I think the games are too different.
Mad Poster
#8431 Old Yesterday at 3:39 PM
About the active games, such as volleyball, baseball, etc. If you notice in the game, 2 people at best can play basketball or soccer. I think the main problem with the idea is the fact that the animations for those are pretty complex,and they couldn't find a way to work it out to have more than 2 people playing. Thousands of lines of code just for 2 people-can you imagine what it would be like for 10 people, such as in the real life versions of it, with 2 teams?

It'd take lots of computer power to do it, and I know at the time computers didn't have that kind of processing power to handle them. I'm not so sure that they can now either-but of course there are far more complex games with far more complex animations now available.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Test Subject
#8432 Old Yesterday at 5:02 PM
I'd love to see more floral hood deco! The only ones i have seen are these and the sunflower field made recently . And i mean deco that can be seen from the lot ;o;
Mad Poster
#8433 Old Today at 3:06 AM
Quote:
Originally Posted by FranH
About the active games, such as volleyball, baseball, etc. If you notice in the game, 2 people at best can play basketball or soccer. I think the main problem with the idea is the fact that the animations for those are pretty complex,and they couldn't find a way to work it out to have more than 2 people playing. Thousands of lines of code just for 2 people-can you imagine what it would be like for 10 people, such as in the real life versions of it, with 2 teams?

It'd take lots of computer power to do it, and I know at the time computers didn't have that kind of processing power to handle them. I'm not so sure that they can now either-but of course there are far more complex games with far more complex animations now available.


How did they manage volleyball in Sims 1 then? And I wouldn't mind games with only two people playing, like tennis.
Field Researcher
#8434 Old Today at 4:05 AM
Sims can play 'kicky ball', catch, toss football and water balloon fights. The game and our computers could easily handle beach volley ball in sims2, we just need the animations to pat the ball back instead catch and throw, everything else is either already there or easy to make.
Turquoise Dragon
staff: senior moderator
#8435 Old Today at 4:07 AM
Could we use the throw basketball animation perhaps?
#8436 Old Today at 7:27 AM
Quote:
Originally Posted by Chris Hatch
Sims can play 'kicky ball', catch, toss football and water balloon fights. The game and our computers could easily handle beach volley ball in sims2, we just need the animations to pat the ball back instead catch and throw, everything else is either already there or easy to make.

Honestly the combination of water balloon fight (stance) and kicky ball (using knees to toss around the ball from one to another) would work. Just cut those two around and all it would be left is to create custom or tweak an existing one.

P.S. Sorry for my bad english
Scholar
#8437 Old Today at 8:56 AM
Quote:
Originally Posted by SnorkackSearcher
That depends on who you consider an "elder", and whether your sims have IVF. Natural pregnancies over 50 are rare, and Wikipedia has only 3 known cases of IVF pregnancy over the age of 70 (link).


Pregnancies in your 40s and 50s used to be normal until the 1970s... I urge everyone to read this article. https://www.theatlantic.com/magazin...-a-baby/309374/ It is truly eye-opening. FWIW, in my family menopause does not come until our late 50s, and yes, you can get pregnant until it comes. I had a recent "scare", and read up on this, and the number of complications in pregnancies over 40 are FAR less than we are being told.
#8438 Old Today at 2:50 PM
I want TS4-styled complex counters of the TS2 base game and dlc counterparts of the counters. Don't get what I mean? Here's the idea. Sort of this pieces, as well as the advance placement of counters and islands (quite a pet peeve you can't have L-shaped island bars that have backs face inward). Perhaps somebody had already created it? If not, I would thank and be grateful the person who dedicated the time to invest their free time for such little project to bring us (who are also in need for such stuff) such idea

P.S. Sorry for my bad english
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