#1
6th Aug 2017 at 12:34 AM
Last edited by jje1000 : 6th Aug 2017 at
1:22 AM.
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Controlling Fade-out/ Adding New TSRW Parameters
What controls the fade-out in objects? Currently working on some distant terrain objects and would like to find out.
I have two test TSRW files:
1.) One cloned from a distant terrain- this has no fade-out, which is ideal. This is missing some parameters I want to use.
2.) One cloned from a billboard- this has a fade-out, which is not ideal for large distant objects. This has parameters that I want to use.
What controls this fade-out?
3.) Alternatively, how do I properly add new texture parameters in TSRW? I tried the ReskeyInt4 + NumValue 4, but it seems to clone an existing texture over and over- which obviously doesn't work when I want to add different texture maps.
Link to the test files here:
https://mega.nz/#!oBQyxL7a!Y2_6GKhseBAshfQG5xC2icGXeibm2xo2G2LiJqHBp0A