#5
22nd Sep 2017 at 3:54 PM
Last edited by gummilutt : 22nd Sep 2017 at
5:02 PM.
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Glad I'm not the only one baffled. I had gdayars go over it for me yesterday, and she couldn't find anything wrong either. I've recoded it multiple times, in case it is some kind of little mistake I'm missing, in hopes I'd not make the same mistake that time. And I've gone over it so many times looking for a := or == that is off, since that would make sense. But nothing!
And yes, I know it's not technically necessary. I realized that when I tested attributes back when I first started using them, and it was obvious they start as 0, but neat freak in me thinks it's good to be 200% sure and if you set it in init then you are 200% sure
-Removedlink-. The relevant attribute is controlled by monitor needs-options in pie menu. If anyone tries to test in game you'll need a baby with one motive low enough to prompt the dialogs, which is -25 in energy/hunger, in need of a diaper change, or has social under 25. It's in general/child, costs 250. Heads up guid conflicts with Inge's baby monitor receiver.
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