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Test Subject
Original Poster
#1 Old 14th Feb 2010 at 8:23 AM Last edited by Arkali : 2nd Mar 2010 at 9:36 PM.
Default Wishful Living Challenge - updated 3/2/10
Hello :-) Some friends of mine and I came up with a challenge for The Sims 3. It's a lengthy challenge - at least as long as legacy, possibly longer, but there's a good bit of variety, so it should keep your attention. Feel free to ask questions if you have them or post your thoughts. Thanks very much!

OBJECTIVE:
Explore the 'hood fully, try new things regarding sims personalities, have fun!

THE RULES

Cheats/Mods:
No cheats. Mods are okay, but if it feels like a cheat, it probably is (faster skilling, no need-decay, etc.)

Gameplay in a nutshell:
1)You start with a single founder. The sim ending the challenge should be able to trace their family line back to the founder through blood, marriage or adoption.
2) The challenge ends once you have achieved one of every life time wish. Sims eligible for "scoring" are torch-holders, spouses of torch-holders, and heirs.
3) Once the heir reaches Young Adult Status, they have up to three days before they MUST move out to a new house (not an empty lot). You may use this three day grace period for last minute scoring of the previous generation's lifetime wish. After this point, they are no longer eligible for scoring. This applies even if the heir doesn't have enough funds to move yet.
4) In order to encourage you to try the various houses, building is limited. You may not change the ORIGINAL foot-print of the home. If you want to tear-down or add interior walls, that's fine, but the original foot-print must be preserved. You may NOT build additional stories. The exception to add-ons is that you may build a basement as a nectar cellar ONLY. It may not extend past the original footprint of the house, and may not contain any other furniture besides nectar maker(s), nectar racks and decor.*
* Please don't use the basement loophole to get around moving. Basements are intended for nectaries, not to give you additional living space. If it's living space you need... you got it, MOVE :-)

Vacation Homes For World Adventures players:
Due to issues of affordability and also to satisfy the building jones some of us have, you MAY purchase an empty lot for a vacation home. The deed for this lot may be passed from generation to generation, and you may build on it over time. You're also free to buy a pre-built home. The only limitation to building is that your vacation home MUST match the local architecture and decoration. Shang Simla, Champs Le Sims, and Al Simhara are very well-known tourist destinations and they have passed lots of ordinances designed to protect their tourist trade :-)

Traits/Simology:
You may take whatever traits you want. You kind of need to in order to "win", anyway :-p

Inheritance
Deeds to vacation homes can be passed along to each generation. You may pass along items that are not obtainable through Buy or Build mode. Heirs may take items purchased in vacation destinations (nectar makers, tents, martial arts equipment, etc...) regardless of who purchased them. They may also take relics and collectibles. Collectibles are limited to one per item (one emerald, one space rock, one topaz, one goldfish, one tomato, one lime, etc.). All collectibles the heir takes with them must have been purchased / gathered by the heir.
* My understanding is that tombs do NOT reset. Therefore, I am allowing and encouraging you to pass on UNIQUE relics (ie. part of a collection) to your heir.

Moving Out / Passing the torch:
When selecting a new home for your heir at the transition point, they have a budget of $x9,999 simoleans, where x is the generation number. Generation 2 can move into a home valued at $29,999 or less, Generation 3 - $39,999, and so on. After moving them out, it's your option to either make them the active household immediately, or save and then select them from the neighborhood screen. When passing the torch, the ONLY sim that may by moved is the heir.
* You may NOT move out individual sims EXCEPT at the torch-passing ceremony. At that time you can move out spares, etc. into their own household (but do NOT make them playable). That is for story purposes only, and purely up to you. If you're moving, the whole family has to go - this includes mummies and ghosts.

Optional:
You may want to change the heir's "Starting funds" to something other than "all or nothing". If so, you can use the FamilyFunds cheat to adjust their starting cash. If you choose to do this, it's recommended that you give them a share split equally between the adults* of the previous generation.
Example: You have the current Torch Holder (TH), the spouse, the heir, and a younger sibling. There is $99,000.00 in household funds (isn't that convenient!? :smirk The heir's share would be $33,000.00
* "Adult" is used to just mean "grown" and does not refer to the specific age category. It includes Young Adult, Adult and Elder sims.

Scoring:
Scoring is pretty easy. How many generations does it take you to achieve all of the Lifetime Wishes?
Scoring window: The three day time period after the heir ages up into young adult status and has to move out to start a new household.
Penalties and bonuses are listed below:

Bonuses:
* Spare heir eligibility: Each generation you may designate ONE spare heir. That spare must be the same age or younger than the heir. If they achieve their lifetime want BEFORE the scoring window for that generation closes, you can count their wish fulfillment.
* Mummies: If a household is able to get a playable mummy, that mummy may score a LTW as long as he does so before the scoring window for that generation closes.
* Playable ghosts: If a sim is able to resurrect a sim that was eligible for scoring but was unable to fulfill their LTW during the scoring window for that generation, they may get a "second bite at the apple" if they can achieve their LTW before the scoring window for the current generation closes.

Penalties:
* If you have an heir that must stay at home because they cannot afford to move out, add +1 to your score for each transition they had to live at home. Each transition will count past a three-day grace period. Note: The scoring window will still close at the end of the three-days-into Young Adulthood - delaying their move-out does not, in any way, give you more time to score LTWs.
Examples (examples do not count take the generation into account):
The heir is 2 days into young adulthood when they move out. This would count as +0.
The heir is 5 days into young adulthood when they move out. This would count as +1.
The heir is 3 days into adulthood when they move out. This would count as +1.
The heir is 6 days into adulthood before they are able to move out. This would count as +2.

FAQ:
Q: What if my sim had two sets of twins? They need more room!
A: Move. Part of the challenge is to encourage moving to different houses to explore more of the neighborhood, so if you're cramped for space, moving is better than adding on.

Q: What if they can't afford to move?
A: That's part of the challenge :-)

Q: Okay. They're moving because they need more space. Can they bring their furniture with them?
A: Absolutely. If you're moving because you've run out of space, instead of because it's the start of a new generation, then I would think you should be able to bring furniture with you. I mean, you would in real life, right?

Q: What settings are we playing on regarding lifespan and story progression?
A: Normal life spans, story mode on.

Q: How do I adjust household funds if I decide to use the optional method of moving my sims out?
A: First, hold down "Control, Shift, C". That will open up a window to type a code. Then type in "familyfunds [FamilyName] [EXACTamountyouwantthemtohave]". You'll need to have testingcheatsenabled toggled on, first.

Q: My torch-holder's spouse has a Lifetime Wish I've already completed. Can I change it?
A: Yes, you can change LTWs as many times as you want, for any reason that you want.

Q: Gak! One of my sims learned ambrosia and I got ghost-happy and resurrected a bunch of ghosts. Now my heir can't have children.
A: I guess you'll have to wait for one of your family members to die... again.

Helpful references:
http://www.carls-sims-3-guide.com/lifetimewishes/ - This a guide to Lifetime Wishes. It lists all of them, and also the trait combinations necessary to trigger the Lifetime Wishes. There are also strategies for achieving the wishes.

Lifetimes Wishes At a Glance:
Original Game - (33 Total - 40 with WA)

Career Related - Become A ______: (15 Total)
Astronaut, Celebrated 5-Star Chef, CEO of a Mega-Corporation, Creature-Robot Cross-Breeder, Hit Movie Composer, Master Thief, Emperor of Evil, Forensics Specialist, International Super-Spy, Jack-of-All-Trades, Leader of the Free World, Rock Star, Super-Star Athlete, Star News Anchor, World Renowned Surgeon

Skill-Based: (7 Total)
Golden Tongue/Golden Fingers, Illustrious Author, Master of the Arts, Perfect Mind/Perfect Body, Renaissance Sim, The Tinkerer, Visionary

Miscellaneous: (11 Total)
Chess Legend, Culinary Librarian, Gold Digger, Heartbreaker, Living in the Lap of Luxury, Presenting the Perfect Private Aquarium, Professional Author, Super Popular, Surrounded By Family, Swimming In Cash, The Perfect Garden

World Adventures: (7 Total)
Bottomless Nectar Cellar, Great Explorer, Martial Arts Master, Physical Perfection, Private Museum, Seasoned Traveler, World Class Gallery

------
Credits:
Concept and Rules: Arkali
Copy Editing: Christina
Testers and Rules Revisions: The Ladies at Legacy Land, specifically Aeronwy, Arkali, Captain Angelia, Christina, DebC, Kethwyn, Lisa, Oydie, Ruby, Suzicat, and Tracy
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Instructor
#2 Old 15th Feb 2010 at 12:38 AM
Oh wow. This looks like a hard challenge, but I kind of want to try it.

Are we restricted to one child per generation? Or multiple children, but one heir.

"There's nothing to writing.
All you do is sit at a typewriter and open a vein."
-Walter "Red" Smith
Test Subject
Original Poster
#3 Old 15th Feb 2010 at 3:08 AM
You can have as many children as you want :-) You can also score with the spare heir, if you do it before the heir has to move out :-)
Lab Assistant
#4 Old 15th Feb 2010 at 10:23 PM
Awesome!!! so trying this RIGHT NOW!!!
Lab Assistant
#5 Old 16th Feb 2010 at 12:41 AM
doe the heir hav to be the first born
Test Subject
Original Poster
#6 Old 16th Feb 2010 at 6:36 AM
No, you can designate any child as the heir. Keep in mind, though, that in order to score with the "spare", the spare has to be a younger sibling.
Test Subject
#7 Old 16th Feb 2010 at 7:32 AM
So..to be clear.
The founder and their spouse can work towards their LTW's until the chosen heir moves out and if they haven't achieved the LTW by that time then it's too late ? and the heir becomes the active household?
I like the idea of moving a lot because I tend to get really bored in the same house so I'm going to try this one out.
Thanks
Test Subject
#8 Old 16th Feb 2010 at 12:22 PM
What is aging set to?
Test Subject
Original Poster
#9 Old 16th Feb 2010 at 5:33 PM
Exactly, Jules. Well, to clarify - until three days after the heir ages to Young Adult. At that point, they should move out (funds permitting) and scoring for that generation is closed. That includes the spare and mummy and ghost scoring for that generation.

InQuietNight - aging is set to normal.
Test Subject
#10 Old 16th Feb 2010 at 9:37 PM
Cool.
I am going to do this challenge because I've thought of trying to achieve all LTW's but the time limit adds to the challenge.
My time to play is limited but I will post an update when I move my first heir out of the house.
Test Subject
#11 Old 17th Feb 2010 at 2:17 PM
Quote: Originally posted by Arkali
Exactly, Jules. Well, to clarify - until three days after the heir ages to Young Adult. At that point, they should move out (funds permitting) and scoring for that generation is closed. That includes the spare and mummy and ghost scoring for that generation.


To clarify Arkali's post... "Scoring for that generation is closed" refers to the previous generation (i.e., the parents and the heir's siblings). Kinda obvious, but I figured I'd mention it anyway.

Hope you have fun, to everyone trying it out! This challenge actually got me back to playing Sims3 after almost 5 months of not playing. It can't be the "same old, same old" because you have to do different things for each Lifetime Wish. And moving around the neighborhoods you get to explore different homes and areas, which is something I haven't done in ages, since I always played Legacy style. :D

One thing you'll quickly figure out though... if you just have EAxis homes in your 'hood, you're going to have a problem finding places to move your sims in the early generations. There are very few homes between §20k and §100k. So I've downloaded a bunch of homes from here and filled up every empty lot in Riverview.
Test Subject
Original Poster
#12 Old 2nd Mar 2010 at 9:38 PM Last edited by Arkali : 3rd Mar 2010 at 4:49 PM.
Just saw this on the Sims 3 forum:

Quote:
The part I am most disappointed by is that the toms do not reset. Once it has been used its done. The next generation or a different sim family can not use it.And yes I know you can go in and delete the file and reload but that is not what we should have to do.


With that in mind, I have changed the rules to say that ALL unique relics (ie. part of a collection) can and should be passed down to the heirs.

Also, it has occurred to me that there is a loophole on passing on things like gardens and such - if you plant a garden at a vacation home, it is "passed down". That's fine with me :-)
Test Subject
#13 Old 6th Apr 2010 at 11:12 PM
Quote: Originally posted by jekowitt
One thing you'll quickly figure out though... if you just have EAxis homes in your 'hood, you're going to have a problem finding places to move your sims in the early generations. There are very few homes between §20k and §100k. So I've downloaded a bunch of homes from here and filled up every empty lot in Riverview.


Thanks! You answered the one question I was just getting ready to ask. Awesome possum. I need to give this a try now.
Lab Assistant
#14 Old 15th May 2010 at 2:11 AM
This sounds fun! Just to make sure I understand this:

Founder - marry/breed to produce Heir. (and spare if desired).
Goal: Get Lifetime wishes for founder, founder partner, spare heir (if younger and if possible). Heir must move out of the family home ALONE (unless he already has partner/child of his own?), purchasing a 29,999 home?

But there is actually no rule as to how much money they can take with them? Could the heir turn around again and move right away to another house?

And the spare can only be moved from the founder house if the spare was old enough to be told to go at the time the heir moved out?
Test Subject
#15 Old 16th Jul 2010 at 3:49 AM
I'm definitely going to have to do this. I usually choose the same handful of traits and LTWs (yawn) and cannot stand to play a legacy because I'm terrible at building houses and hate that entire aspect of it.
I'm a little nervous about the 10 boyfriends/girlfriends LTW. I'm a monogamous kind of simmer but yay for expanding my horizons, I guess.
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