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Test Subject
Original Poster
#1 Old 6th Jul 2009 at 10:17 PM Last edited by swimgators : 6th Jul 2009 at 10:49 PM.
Sims 3 Prosperity Rules!!!
I found a way to make a Prosperity Challenge in the Sims 3 without stuff happening to families outside the household you are playing on. So far, I've HEARD that it only works for Windows computers (something about the Story Progression option not in the options menu...?) but it's working for me (but I'm on windows). :lovestruc

First of all: I AM NOT THE CREATOR OF THIS CHALLENGE. IT WAS SOMEONE ELSE'S INITIAL IDEA, I AM JUST MODIFYING IT TO SUIT THE SIMS 3 GAME.

I'm really excited to share my ideas for the set-up of this challenge.

Here goes.

START:

To start, create a new file in your game. It doesn't matter which neighborhood you use. Evict and delete all the families in your neighborhood, and if you want you can bulldoze all the lots and build your own houses. I'm choosing not to.

Then go to the options menu, then the "gameplay" tab, and un-check the "story progression". This will make sure that nothing BIG happens in your neighborhood while you aren't playing that family.

This is where the fun starts.

Roll a basic 6-sided die, or use http://www.bgfl.org/bgfl/custom/res...ks1/maths/dice/ for a virtual dice roll. Now that you have a die, let's get working.

The number you just rolled is the number of families you will start with in your neighborhood. If it wasn't 2 or more, re-roll. The most interesting towns have more families, keep in mind. REMEMBER THIS NUMBER!!! (it should be pretty easy to remember...)

Enter create-a-sim to make your first family. First, roll the die again to see how many sims will be in this family. Once you have that number, follow these guide-lines to "dice-roll" the family.

Even numbers- male
Odd numbers- female

1- toddler
2- child
3- teen
4- young adult
5- adult
6- elder

note: you may want to consider rolling for ages before actually creating the sims, because if there are no adults or elders you will have to reroll the ENTIRE FAMILY. this is the only time you may reroll sims.

rolling for traits is a bit more complicated, but mostly up to you.

here's how it works:

1- good trait
2- good trait
3- skill trait
4- skill trait
5- bad trait
6- bad trait

the logic behind this system is that most people will have a "good" feature, and everyone's good at something, and most people have some kind of bad habit or temper. I'm not trying to imply that, for instance, vegetarianism is "good" and everything else isn't. I meant that it will either benefit the sim or if it was neutral (neither good nor bad) I marked it as good. Same with heavy/light sleeper. Being either will not benefit sims, because light sleepers will wake up from the smallest sounds, and heavy sleepers will sleep through their alarm clock or burglaries.

Absent-Minded -bad
Ambitious -good
Angler -skill
Artistic -skill
Athletic -skill
Bookworm -skill
Brave -good
Can't Stand Art -bad
Charismatic -skill
Childish -bad
Clumsy -bad
Commitment Issues -bad
Computer Whiz -good
Couch Potato -bad
Coward -bad
Daredevil -good
Dislikes Children -bad
Easily Impressed -good
Evil -bad
Excitable -good
Family-Oriented -good
Flirty -good
Friendly -good
Frugal -bad
Genius -good
Good -good (umm... obviously)
Good Sense of Humor -good
Great Kisser -good
Green Thumb -skill
Grumpy -bad
Handy -skill
Hates the Outdoors -bad
Heavy Sleeper -bad
Hopeless romantic -good
Hot-Headed -bad
Hydrophobic -bad
Inappropriate -bad
Insane -bad
Kleptomaniac -bad
Light Sleeper -good
Loner -bad
Loser -bad
Loves the Outdoors -good
Lucky -good
Mean Spirited -bad
Mooch -good
Natural Cook -skill
Neat -good
Neurotic -bad
Never Nude -bad
No Sense of Humor -bad
Over-Emotional -bad
Party Animal -good
Perfectionist -good
Schmoozer -good
Slob -bad
Snob -bad
Technophobe -bad
Unflirty -bad
Unlucky -bad
Vegetarian -good
Virtuoso -skill
Workaholic -good

For lifetime wish, you will be given 5 choices after you choose your traits. Some will have to do with skills. Some will have to do with careers. A few will be lifestyle choices.

1- skill
2- skill
3- career
4- career
5- lifestyle
6- lifestyle

Professional Author -skill
World Renowned Surgeon -career
Become a Superstar Athlete -career
CEO of a Mega-Corporation -career
Hit Movie Composer -skill
Heartbreaker -lifestyle
Rock Star -career
The Tinkerer -skill
Become a Master Thief -career
Forensic Specialist: Dynamic DNA Profiler - career
Become an Astronaut -career
Master of the Arts -skill
Perfect Mind, Perfect Body -skill
Gold Digger -skill
Star News Anchor -career
Living in the Lap of Luxury -lifestyle
Jack of All Trades -career
Surrounded by Family -lifestlye
Renaissance Sim -skill
Chess Legend -skill
The Culinary Librarian -skill
Golden Tongue, Golden Fingers -skill
International Super Spy -career
Super Popular -lifestyle
Presenting the Perfect Private Aquarium -skill
Celebrated Five-Star Chef -career
Illustrious Author -skill
Swimming in Cash -lifestyle
The Perfect Garden -skill
Leader of the Free World -career
The Emperor -lifestyle (...?)
Become a Creature-Robot Cross Breeder -skill


You can choose clothing and favorites as you wish. They can have whatever appearance you want.

Continue using this system until every family is created. Then move them into their houses (DO NOT USE MONEY CHEATS!!!) I recommend buying the houses unfurnished because if you don't you will have to delete beds and such to modify bedrooms to situate more than one person and/or a different age group. And that is just a waste of time and simoleans.

Once your families are moved in, play each for ONE SIM WEEK OR LESS before switching families. You MUST play each family for the same amount of time.

And you must follow these rules (I DID NOT WRITE THESE!! I COPIED THEM FROM THE SIMS 2 RULES. I DO NOT CLAIM THEM AS MY OWN!!!):

There are no cheats allowed. You may not use boolprop except in the areas specified in these rules. No money cheats. No hacked items that affect mood or game play. You are, however, allowed to use any custom clothing, skins, hair, etc. Rule of thumb: if the fix/hack is an item likely to be included in an OFFICIAL game update, you may use it.
From the moment you start the challenge, you are not allowed to add new CAS sims to the neighborhood. The families must progress through natural birth, death, move-in, or marriage. If a sim moves out, their household is added to the bottom of the playlist. If all sims die, leaving a house empty, scratch that name off the list. If a family simply changes houses, they may keep their normal space in the playlist.
You are NOT allowed to intentionally kill a sim. All deaths must be either natural or a true accident. We may not know if it was or wasn't an accident, but YOU will and I know that if I killed someone on purpose I would feel guilty and have to start over as a punishment to myself

Challenge ends with the first 5th generation death or with the death of the last descendant of the original families created in CAS.
All CAS sims are first generation, regardless of what family members they have when they begin. A second generation sim MUST be born or adopted into the game, even if his sister is first generation due to the original roll of the dice.

You are welcome to move in a townie or NPC, but to prevent the unscrupulous from doing this just to get their money, the townie/NPC must stay in the house until their next age transition unless they are moving out with an original family member. (example: The daughter in a family marries a townie while still living with her parents, then he and she move out to start their own family.)
You may not use the “combine household” feature to add families together. They must move in through traditional methods (move-in or marriage).
Your sims may marry/join with any sims in the game, including sims from other households, Townies, or NPCs. They must be moved in through traditional methods: marriage or move-in.

When marriage occurs, it is not against the rules to have the man take on the woman’s last name, however there is a bonus if all marriages are “traditional”. In the case of same *** joining, either last name may be taken. Last name is determined by who proposes marriage (not engagement). If a woman is marrying a male townie, move him in first, then have him propose marriage to her.
A sim is only allowed to move to a new lot a total of three times during their lifetime - once as a teen, once as an adult, and once as an elder.

All scores are based on the honor system. Do your best and let us know how you did.

Neighborhood Scoring:
1 pt per sim in the game including your original sims. People who start with a larger amount of families will get a head start, but trust me, it will even out. This includes all sims who have EVER been part of the game, include deaths and children taken by the social worker.
1 pt for each home in the neighborhood that has held a single family for 3 generations or more. Sims may count for two different houses. For example, if Betty is the third generation in her family’s house, but moves out when she becomes an adult, she is also the first generation of her new house.
1 pt per $100,000 net worth neighborhood-wide (add all family’s net worth together) Round up. Net worth is not cash - it is the amount shown for the family from the Neighborhood screen.
1 point per "hidden trait" assigned to a sim for being a descendent of an Service NPC. IN YOUR NEIGHBORHOOD (i.e. pyromaniac for being descendent of a fireman)
1 pt if sim has 24 friends who are not related to them (a.k.a. would-be "top influence level" in TS2)
-1 pt if a sim is fired due to poor work performance. This includes teens fired due to bad grades.
-1 pt for each child taken by the social worker. (Even if only one child is failing and she takes all 3, you get –3)
-10 Points for getting the Lifetime Reward "midlife crisis" to change a sim's traits.

Collectables and Skills:
+1 for a sim with a complete beetle collection
+1 for a sim with a complete butterfly collection
+1 for a sim with a complete fish collection
+1 for a sim with every gem
+5 for a sim with every gem in every cut
+1 for a sim with a perfect garden (if this is the LTW,you do not get this point. You only get the 10 for completing an LTW)
+5 for a sim who has maxed out every possible skill

I know I haven't covered every single possibility, but use your better judgement to figure out what would be considered cheating. Usually it has to do with what would happen realistically.

Have fun!! Leave comments!! Suggest other scoring methods and correct my mistakes, please.

I'm going to be posting a blog about my prosperity.
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Test Subject
#2 Old 13th Jul 2009 at 3:55 PM
I'm going to try this. Nothing better to do. :P
Mad Poster
#3 Old 13th Jul 2009 at 8:21 PM
I think for sims 3 no money cheats should be modified, as the families you are not currently playing, will go to work, and get salaries, but no bills or other expenses, and by the time you return to them, they'll have more money than you left them. This with story progression off. Most likely the extra money can be removed with Family Funds, and should be mentioned in the instructions.
Test Subject
#4 Old 19th Jul 2009 at 9:20 PM
Thanks for posting these! I planned on doing a prosperity challenge, but it wasn't really going to have any rules at all. So thanks a lot!
Test Subject
#5 Old 20th Jul 2009 at 4:18 PM
I wonder how this challenge would work out using awesomemod/indie stone... I could probably just let the sims manage themselves and tally points :P
Test Subject
#6 Old 24th Jul 2009 at 6:57 PM
You have to watch for, when you've emptied out the town, with the jobs. The game will hijack the sims you aren't playing, regardless of whether they already have a job or not, and slot them into co-worker, boss etc spots. You may leave one family with your sims progressing up a certain career, and come back with that sim in a totally different career that needed a spot filled. It's annoying.
Test Subject
#7 Old 9th Aug 2009 at 3:38 AM
Cool idea, I like it.


Quote: Originally posted by swimgators
Couch Potato -bad

Frugal -bad


I would call both of these traits "good". Couch potato especally; it's a very good trait to have if you're trying to make a writer or something, because he gets a happy moodlet for sitting around all day.
Test Subject
Original Poster
#8 Old 9th Aug 2009 at 1:13 PM
Quote: Originally posted by Yosarian
Cool idea, I like it.




I would call both of these traits "good". Couch potato especally; it's a very good trait to have if you're trying to make a writer or something, because he gets a happy moodlet for sitting around all day.


I didn't really mean to say they are "bad". Its just the method i used for the dice roll.
Test Subject
#9 Old 10th Aug 2009 at 4:10 AM
Quote: Originally posted by swimgators
I didn't really mean to say they are "bad". Its just the method i used for the dice roll.


Oh, I know. I just mean, I think those traits give your sim an advantage, for the most part, not a disadvantage.

I actually usually make sims that have at least one bad trait, makes them seem more human to me. Hot-headed, neurotic, stuff like that.
Lab Assistant
#10 Old 13th Aug 2009 at 10:52 PM
Well with indie stone story mode AND awesomemod story progression
All the couch potatos barely get promoted and are usually demoted do to the lack of sitting on their asses while the carpool beeps for them. Like I know Cyclon3 sw0rd is a couch potato and he went from freelance writer to paper boy and in his adult years he got fired and I think he went into business. Also I think Couch potato would be labeled bad because its the Anti-athletic while athletic is a good trait so...
Test Subject
Original Poster
#11 Old 14th Aug 2009 at 2:29 PM
i agree with having a "bad" trait makes them more human. Basically, I wasn't sure what to do with some of them because being Vegetarian doesn't make you better than everyone else, but it's not negative, and it's not a skill, so I had to make it a "good" trait. Same for Flirty or Frugal, because they both have good points and bad points. (Flirty is listed as "good" and frugal is listed as "bad".)
Lab Assistant
#12 Old 14th Sep 2009 at 10:00 PM
I'm wondering if anyone's having any success with this? The whole people losing their jobs to fill holes kind of puts me off though...

I just miss the prosperity challenge in TS2
Test Subject
#13 Old 15th Sep 2009 at 7:39 AM
Under Lifetime Wishes, when you mentioned "the Emperor", I believe that is the Emperor of Evil, which is reaching the highest level of the evil criminal career. So it's career, not lifestyle. Just sayin'. ^_^
Test Subject
#14 Old 17th Nov 2009 at 5:08 AM Last edited by SpecialGirl : 24th Nov 2009 at 2:37 AM.
I was thinking what if you did a number system for selecting the traits and the LTW? You could have it go something like this:

1) Absent-Minded
2) Ambitious
3) Angler
4) Artistic
5) Athletic
6) Bookworm
7) Brave
8) Can't Stand Art
9) Charismatic
10) Childish
11) Clumsy
12) Commitment Issues
13) Computer Whiz
14) Couch Potato
15) Coward
16) Daredevil
17) Dislikes Children
18) Easily Impressed
19) Evil
20) Excitable
21) Family-Oriented
22) Flirty
23) Friendly
24) Frugal
25) Genius
26) Good
27) Good Sense of Humor
28) Great Kisser
29) Green Thumb
30) Grumpy
31) Handy
32) Hates the Outdoors
33) Heavy Sleeper
34) Hopeless romantic
35) Hot-Headed
36) Hydrophobic
37) Inappropriate
38) Insane
39) Kleptomaniac
40) Light Sleeper
41) Loner
42) Loser
43) Loves the Outdoors
44) Lucky
45) Mean Spirited
46) Mooch
47) Natural Cook
49) Neat
50) Neurotic
51) Never Nude
52) No Sense of Humor
53) Over-Emotional
54) Party Animal
55) Perfectionist
56) Schmoozer
57) Slob
58) Snob
59) Technophobe
60) Unflirty
61) Unlucky
62) Vegetarian
63) Virtuoso
64) Workaholic

Then you Would need to have a different way to generate the random number but you could do that using this: http://www.random.org/integers/
Also after you got a few you would have to 're-roll' if you got contradicting traits like the lucky and then unlucky traits

After Doing that and getting your set traits you would have 5 LTW to choose from and could role a 6 sided die for that with rolling a 6 would require you to roll again.

This is just an idea if you wanted to make it completely random with would be total chaos. http://www.modthesims.info/newreply...te=1&p=2853129#
I don't know i think it might be fun that way http://www.modthesims.info/newreply...te=1&p=2853129#

Edit:

I just found out you can also do random lists from the same website this: http://www.random.org/lists/
this is totally for the sake of random crazyness i love this challenge and am trying it now.
well as soon as my sims stops crashing...
Test Subject
#15 Old 26th Nov 2009 at 5:03 PM
I've tried this challenge a few times...never finished it lol... preferred it in TS2 to be honest, the story progression/neighbourhood ageing thing aggravates me BIG time.
I never bothered with a dice for the traits/LTW's. I just randomized the traits and chose the LTW myself... though you could do the LTW's with a dice (6 would be roll again) like SpecialGirl said.
Field Researcher
#16 Old 2nd Dec 2009 at 1:09 AM
Quote: Originally posted by chocoholic-carmen
I've tried this challenge a few times...never finished it lol... preferred it in TS2 to be honest, the story progression/neighbourhood ageing thing aggravates me BIG time.
I never bothered with a dice for the traits/LTW's. I just randomized the traits and chose the LTW myself... though you could do the LTW's with a dice (6 would be roll again) like SpecialGirl said.


True, you NEED a story progression/multi-household fixing mod (or mods) to even attempt this challenge in TS3. In fact, it's quite sensible to turn off SP altogether and use TS2-style aging to do a proper rotation. I experimented with this, getting through almost 20 'rounds', and the only downside I found were the real-time career advancement and moodlets (from Sims dying, because they were forgotten about very fast.)

I also roll for LTWs all the time. As well as voice, body shape, male baldness/beardedness...

I think the trait-choosing system is unwieldy too. Face it, some people in the real world just don't have any redeeming qualities, and others seem superhuman... If you absolutely must have balanced traits, what's wrong with just rolling again if 5 all-good or all-bad traits come up (using common sense) until you get a mix?

The collectable/skill bonus points should be capped, otherwise people will go crazy with maxing out every possible sim.
Test Subject
#17 Old 2nd May 2010 at 6:27 PM
There is a "randomize" option for the traits, why not use that one? I mean it's random, it is an easy way to standardise the trait thing, and only rakes 1 second to do. Also, children, when made using the pacifier option, will get randomly selected traits.
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