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Test Subject
Original Poster
#1 Old 3rd Mar 2020 at 12:20 PM
Default The Coven - A Witchy Legacy
Fourth and Final one!


The Setup:
Create one YA Witch.

Move into an empty lot of your choice, build a small hut with a garden area.

The hut should contain no more than:

- 1 cheap bed

- a cheap bathroom set

- 1 cheap fridge, a stove (can be more expensive, you dont wanna burn your new home down), 1 counter

- a dining table and two chairs

- a fireplace


Fence off your garden, then set your funds to 500


The Rules:
- Set your seasons to 15 days each

- Lunar cycle is on

- 35 days in YA stage, everything else is up to you

- you can only take self-employed careers

- Your founder must be self employed as an Alchemist and have the Alchemy Artisan LTW

- You must grow your own food. Only buy from the Grocery Store for planting purposes

- Your founder must max the witch hidden skill

- You must cure all zombies that show up on your lawn during full moons

- Each witch in your Coven must have a small pet or a cat as a familiar.

- If one of your Coven members falls below good friends level with your leader, they will leave the Coven and move out. You may not re-recruit them.

- Use the Weather Stone on Full Moons and throw a house party.


Succession and Expansion:

- You may recruit witches and humans your are above Good Friends level with into your home. However, you may only do this if you have a Bottled Witches' Brew available for them.

- You may recruit one (1) Werewolf you are best friends with per generation.

- If you have a child with your Werewolf friend, you must cure and convert the child into a witch

- You may adopt, but you must convert the child as soon as they arrive on your lot.


- Your current Coven leader chooses her successor when she reaches Elder Lifestate.

- The Successor takes over when the leader dies.

- Take Magic skill, Gardening Skill, Alchemy Skill, Self-Employment level and relationship to every Coven member into consideration when choosing.

- As a ritual to name someone successor, your current leader must cast the good luck charm on them.


Scoring System:

- 250 for every non-old age death

- 150 for every Coven member that leaves

- 50 for every minor pet that is neglected and dies

+ 15 for every Zombie cured

+ 50 for each recruitment, child born and conversion.

+ 20 for every self employment promotion

+ 50 for every time you make best friends with the elixir store clerk

+ 50 for every Sim converted into any supernatural.
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