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Mad Poster
#11251 Old Yesterday at 11:32 AM
Maybe catch butterflies or fireflies has a percentage chance of getting a bug for the bug collection.
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retired moderator
#11252 Old Yesterday at 12:10 PM
Or maybe iforgot has a mod? I seem to remember they are maybe playing Chris Hatch's EP.
Field Researcher
#11253 Old Yesterday at 12:29 PM
I doubt hatch would have altered that. In any case, we'll have it your ways.

It didn't happen, I'm imagining things, going crazy, or whatever.

I can't be bothered to argue about such a stupid thing.

Shabado... sha..ba..doo..badooo
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retired moderator
#11254 Old Yesterday at 1:09 PM
Oh, I wasn't arguing, apologies if it came across as that! It's just that this is definitely something that happens with bug hunting, and you did mention you have a lot of mods and an unofficial EP. But maybe it's as Charity says and it's a rare thing with butterfly collecting.
Field Researcher
#11255 Old Yesterday at 2:37 PM
Well, I did some digging to clear my name.

To make it fair, I did this with a completely clean objects package - the one from the ultimate collection (The real one, not the fake Mr DJ one) and no third party mods at all.

So! Turns out we're both right.. sort of!

Firstly, let's look into the interaction "catch butterfly":



We can see here, this leads us to run the catch interaction on an object with GUID 0x7216D4E0. Let's look for it!



...

Now, we can see below it has an interaction "Interaction - Catch". What does this function do I wonder? Well, it leads us to run a tree called "CT - Hunt Butterfly":


Aha! And now, we can see here:


That this particular function is directly linked to the bug hunting interactions, and will trigger the bug collection actions. Therefore, we can see that this function can and will trigger the notification I had previously shown.

I rest my case.
Screenshots

Shabado... sha..ba..doo..badooo
Mad Poster
#11256 Old Yesterday at 4:20 PM
You could have used a lot less effort if you just checked the wiki lol. https://sims.fandom.com/wiki/Bug_collecting

With FreeTime, trying to catch butterflies or fireflies will build nature enthusiasm, as will viewing captured ones. Also, Sims who catch butterflies might occasionally put them in their bug collection.
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retired moderator
#11257 Old Yesterday at 5:12 PM
Quote: Originally posted by iforgot
That this particular function is directly linked to the bug hunting interactions, and will trigger the bug collection actions. Therefore, we can see that this function can and will trigger the notification I had previously shown.

I rest my case.

Very cool, great detective work! I'll make sure to catch more butterflies and fireflies, I've never yet seen this happen (although I have seen the bugs 'escape' from the box).

Quote: Originally posted by Charity
You could have used a lot less effort if you just checked the wiki lol.

Good thinking, but my engineering brain trusts the code much more that something someone wrote on a public wiki. Nice to see it's correct though, I'm always happy to be proved wrong, especially when I learn something new about the game!
Field Researcher
#11258 Old Yesterday at 6:54 PM
Quote: Originally posted by simsample
Good thinking, but my engineering brain trusts the code much more that something someone wrote on a public wiki. Nice to see it's correct though, I'm always happy to be proved wrong, especially when I learn something new about the game!


Same!

It could be argued (without evidence) that the wiki information is inaccurate, or holding misinformation due to wording, interpretation etc. Thus cannot truly resolve the dispute. Don't get me wrong, I'm sure they do their very best to be accurate, but the games object file and information given can be verified by anyone easily.

Shabado... sha..ba..doo..badooo
Mad Poster
#11259 Old Today at 6:41 AM
Sims will happily use the dishwasher in another Sim's apartment.


I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#11260 Old Today at 9:50 AM Last edited by parrot999 : Today at 11:48 AM.
I just learned something pretty exciting.

I was working in my Magic Town spiritual successor subhood, Conjurer's Lake in the spooky medival district, and I realized I had a 10x30 spot for a lot, so I decided to make a small mixed zone row building with shops on the bottom and apartments on top (thanks to the mod from Mog) and to optimize the small space by having the jettying over the sidewalk... And it worked... Everything worked... Except the roof tool which gives an out of bounds error... But I found a way around it.

Today I learned that the autoroof tool will add rooves on top of any room whether it meets the requirements for the roof tool or not.
Screenshots
Mad Poster
#11261 Old Today at 10:32 AM
I don't understand what I'm looking at with the roof tool?

I use the sims as a psychology simulator...
Mad Poster
#11262 Old Today at 10:52 AM
...people actually open up the object workshop just to check what a GUID refers to?
Field Researcher
#11263 Old Today at 11:29 AM
Quote: Originally posted by kestrellyn
...people actually open up the object workshop just to check what a GUID refers to?

I opened the Object Workshop to find and open said object, so I could see its BHAV's, which in turn showed how it triggers the bug hunting related notification from the catch butterflies interaction.

(I'm still new to SimPE, so I might have gone the long way. )

Shabado... sha..ba..doo..badooo
Forum Resident
#11264 Old Today at 11:41 AM
Quote: Originally posted by simsfreq
I don't understand what I'm looking at with the roof tool?


The first picture shows how close to the sidewalk the roof tool normally allows you to build. The latter two just demonstrate how autoroof will place one anyways.
Mad Poster
#11265 Old Today at 1:54 PM
Oh, useful, thanks!

I use the sims as a psychology simulator...
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