#1
12th Jul 2023 at 6:52 AM
Last edited by Acticis : 12th Jul 2023 at
6:55 AM.
Reason: Added information
Imported mesh does not appear ingame
Hi,
I'm totally newbie in meshing. I created my object with Inventor, exported it as obj, made textures and mapping with UVmapper and replaced the reflector obj file with simPE.
There are most likely multiple steps I have done incorrectly, but at leasting something must have worked as my object is showing mostly correctly at catalog. However, only bulb (from cloned object) is visible when placed ingame.
I wonder if someone more experienced can directly say from picture what I have done incorrectly? Object in catalog is supposed to be white, not dull gray (something missing?) and well... object is not visible.
I created that obj from scratch as I didn't know how to rework the original maxis obj. Is this most likely my problem? Could it be too small (or way too big)? According to my knowledge .obj's are unitless, but is it rescaleable in
SimPE somehow?